Vuze Remote and Faster Downloads

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Have you ever been out, and realized that you forgot to queue a Vuze download to watch when you get home?  With the new Vuze Remote, you can now securely control your Vuze client from any computer or smartphone with a web browser.  Pretty cool, eh?  Not to mention, very useful for those meetings or classes where your mind has already fast forwarded to Friday night entertainment…
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Once you have the latest Vuze release,  simply go to remote.vuze.com from any browser, or download the Vuze Remote toolbar here.  After a one-time pairing of the Vuze client and your browser, you’ll be ready to find and control all your Vuze downloads remotely over the web.
Your remote instructions pass directly and securely between your Vuze client and a web page in your remote browser.  Props to the Transmission team, as we leveraged their original web UI in developing Vuze Remote (open source ftw!).
Faster Downloads
This release also includes a number of significant performance improvements resulting from our ongoing Olympic training to make Vuze downloads even faster.
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You should notice significantly faster torrent start-up times and subsequent download speeds, as a result of :
  • Faster initiation of new torrents through “Allowed Fast” support (enabling new peers to quickly start downloading despite their lack of pieces to trade)
  • Connecting to more seeds and peers on launch of a new torrent (for Vista SP2+ and Windows 7), and through optimized support of LibTorrent peer exchange
  • Quickly switching to better performing peers through faster connection timeouts
  • Faster ramp-up of better performing peers.
Bottomline – you should experience significantly faster torrent start-up and download speeds.

Fable III (PC)

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Fable III - PC

Fable III

Publisher: Microsoft Game StudiosDeveloper: Lionhead StudiosGenre: Action-AdventureRelease Date: N Amer - 12/01/10Platform: PC
ESRB Rated: Rating PendingRating Pending
Reviewer: Steven Hopper
Review Date: December 1, 2010

Fable III is the latest installment to the action-packed and critically acclaimed Xbox 360 exclusive franchise that has sold more than six million copies. Fans new and returning will now embark on an epic adventure, where the race for the crown is only the beginning of your spectacular journey. Five decades have passed since the events of �Fable II,� and Albion has matured into an industrial revolution, but the fate of the kingdom is at peril. In �Fable III,� you will be called upon to rally and fight alongside your people, ascend to the seat of power, and experience the true meaning of love and loss. The choices and sacrifices you make while fanning the flames of revolution, and then as you rule as King or Queen or Albion, will lead to an ever evolving world of consequences that will be felt across your entire land. This sets the stage for unparalleled action and adventure that offers even more ways to fight and engage than ever before.
Throughout your journey, you will encounter a colorful cast of characters that fans have come to expect from the off-beat style and humor in the �Fable� games. After determining whether these characters are your friends or foes, you will either join them or fight against them in explosive combat, alone or with a friend on Xbox LIVE. In your quest to plant the seeds of revolution, seize power and rule over your kingdom, the choices you make will change the world around you, for the greater good or your own personal gain. Who will you become? A rebel without a cause, the tyrant you rebelled against, or the greatest ruler to ever live?

Infamous 2 gets a makeover

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What they talked about: With Infamous 2 on the way next year, key developers from Sucker Punch visited Comic-Con to take a victory lap for their previous game. The panel kicked off with a trailer showing a combination of gameplay and cutscenes for Infamous 2, giving the audience a good long look at the newly redesigned Cole in action. The character's look isn't the only thing new, as the clip showed off an electrified melee weapon (tentatively known as a cattle prod, or "The Amp") and new powers, with Cole discus-throwing an electric tornado at an enemy helicopter.
After the applause died down, the developers started discussing their reasons for making the jump from Sly Cooper to the original Infamous. One of the hardest things with superhero games is that they're often tied to film releases, Bridges said. Infamous didn't have that restraint, and was all the better for it.
Pun said the eureka moment for the original game was when they decided to make the main character a bike messenger. Bike messengers tend to be a little crazy anyway, he said, weaving in and out of traffic for a living. So the team wondered how a bike messenger would react if given a tremendous amount of power all of a sudden.
While the team has a big arc planned out for the franchise, everything started with the gameplay. Bridges said the team didn't get into the nitty gritty of the story details until the gameplay was coming together. Without that approach, Bridges said it could be like making a game out of the Marvel character Black Bolt, who can destroy the world with a mere whisper. It's an interesting character, Bridges said, but the story of Black Bolt would limit the gameplay.
Even the setting of Empire City derived from the gameplay. Bridges said that when Infamous was in development, most open-world games had consisted of dudes with guns who drove cars. For Infamous, they didn't want to do cars. As Bridges noted, "you don't feel much like a superhero if you're driving a car."
The trio talked about Cole's weakness to water, and how it worked narratively, thematically, and for gameplay as well. Putting the game on an island restrained the player in an acceptable way, while Cole drew upon Empire City for power, in a literal as well as figurative sense.
Moving to the second game, the developers talked a bit about tweaks on the way, one of which is a new style of cutscene. The clip showed a city like a post-Katrina New Orleans, overrun with redneck mobs looking "to keep their town pure." Cole's voiceover suggests he's there with his pal Zeke in search of more power.
The first question in the Q&A part of the session dealt with the new look for Cole, and Bridges said it came about partly as a way to make Cole fit within his new city and in the new backdrop. Harper mentioned that some of the most prominent feedback they received on the original game was that people didn't actually like Cole. The character's new voice was adopted for the same reason, as Harper said the team caught a lot of flack for the original's gravelly tone. He mentioned throat cancer and Christian Bale's Batman as a couple of the more common phrasings.
The look isn't the only change that had some fans concerned. One audience member questioned the presence of the new weapon in the trailer, saying he liked that Cole was basically unarmed in the original and that made the game stand out from its peers. Harper again pointed to feedback from the original game, saying some gamers played the original Infamous almost like a beat-'em-up, wading into mobs to pummel enemies without ever using his other powers. The developers decided to add weapons in order to facilitate that style of play.
As for the new city, Pun pointed out that Empire City had been destroyed pretty good in the first game, and the developers wanted some place new to set the game. They also wanted to pick some setting that would be instantly recognizable for players, something that would stick in their minds so they knew from even a single screenshot that the game was Infamous 2. Harper also pointed out the diversity of environments offered by a New Orleans-inspired setting, and the various implications that has for gameplay and destruction.
Those environments should also be quicker to navigate in the sequel, Harper said. The team is giving Cole more abilities to increase the fluidity of traversing the city. He said the goal is to make the game feel more like parkour, so players look at an area less like a normal city block and more like a collection of ways to get from point A to point B.
Quote: "If you want to find out the make of a man, give him power."--Harper, explaining the idea behind Infamous' karma system.
"I'll just say we love [Infamous]."--Bridges, when asked if there would be a third Infamous game.
"Cricket, cricket."--Bridges, when asked if there would be a fourth Sly Cooper game.
The takeaway: The original Infamous was hugely influenced by its own gameplay. Infamous 2 will be hugely influenced by the feedback to the original.
Who knew?: Infamous was not Harper's first superhero game. He had previously worked on a Superman game, which he said was made difficult by the character's lack of weaknesses.

Microsoft game-unit income up 30% in Q2

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PC and Xbox 360 gaming rises $228 million, but increased loss per console and Kin cancellation puts Entertainment and Devices division $172 million in the red during April-June quarter.
By Tor Thorsen



First, the good news: Microsoft's gaming business is booming. For the three months ending June 30, the software giant reported that its PC and Xbox 360 gaming business saw a 30 percent increase in sales, with game-based revenue reaching $228 million. The tally was dragged down somewhat by the production cost of the new 250GB and 4GB slimline Xbox 360s, which includes built-in N-wireless connectivity. Notable first-party releases during the quarter include the long-awaited Alan Wake, an Xbox 360 exclusive from Max Payne creator Remedy Entertainment.
Now, the not-so-good news: The Entertainment and Devices division of Microsoft's business saw revenues slip 22 percent and take a $172 million loss. That wasn't the fault of game sales, though. The division also includes the unit behind Microsoft's stillborn Kin mobile phone. After just six weeks--and reportedly dismal sales--the company yanked the cord on the social-network-optimized device, which had been targeted at the youthful demographic known as "'tweens." It is now focusing its mobile efforts on Windows 7-based phones and has transferred the staffers behind the doomed project to its core business.
Overall, Microsoft profits were up--way up, in fact. The company reported a record $16.04billion in revenue for the April-June quarter--an increase of 22 percent over the year prior--with profits of $4.52 billion, a 48 percent jump. Diluted earnings were per share at $0.51, a 50 percent increase over the same period in 2009.
Microsoft also has ambitious plans for its gaming business for the year ahead. As it announced during its Electronic Entertainment Expo press conference, the company will launch its Kinect motion-sensing system on November 4. It will be offering the controller-free, camera-based system solo for $150, or bundled with the (normally $200) 4GB Xbox 360 console and the minigame compilation Kinect Adventures for $300. In September, it also will be reportedly offering a limited edition, silver-finish $400 250GB Xbox 360 bundle packed in with Halo: Reach and two controllers.

Official Mafia ii Specs

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Many of you have been asking for this update, and now, it’s finally here! The PC requirements and recommendations for Mafia II have now been finalized – it’s time for you to check out your computer’s specs and get it ready for Mafia II on August 24th.
MINIMUM SYSTEM REQUIREMENTS
Operating System: Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7
Processor: Pentium D 3Ghz or AMD Athlon 64 X2 3600+ (Dual core) or higher
RAM: 1.5 GB
Video Card: nVidia GeForce 8600 / ATI HD2600 Pro or better
Hard Disc Space: 8 GB
Sound Card: 100% DirectX 9.0c compatible sound card
Peripherals: Keyboard and mouse or Windows compatible gamepad
RECOMMENDED SYSTEM REQUIREMENTS
Operating System: Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7
Processor: 2.4 GHz Quad Core processor
RAM: 2 GB
Video Card: nVidia GeForce 9800 GTX / ATI Radeon HD 3870 or better
Hard Disc: 10 GB
Sound Card: 100% DirectX 9.0c compliant card
Peripherals: Keyboard and mouse or Windows compatible gamepad
PHSYX/APEX ENHANCEMENTS SYSTEM REQUIREMENTS
Operating System: Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7 Minimum Processor: 2.4 GHz Quad Core processor
Recommended Processor: 2.66 GHz Core i7-920 RAM: 2 GB
Video Cards and resolution: APEX medium settings 
Minimum: NVIDIA GeForce GTX 260 (or better) for Graphics and a dedicated NVIDIA 9800GTX (or better) for PhysX
Recommended: NVIDIA GeForce GTX 470 (or better)
Video Cards and resolution: APEX High settings
Minimum: NVIDIA GeForce GTX 470 (or better) and a dedicated NVIDIA 9800GTX (or better) for PhysX
Recommended: NVIDIA GeForce GTX 480 for Graphics and a dedicated NVIDIA GTX 285 (or better) for PhysX NVIDIA GPU driver: 197.13 or later.
NVIDIA PhysX driver: 10.04.02_9.10.0522. Included and automatically installed with the game.